【C4D教程】高级线条人制作Make a stylized artwork using XParticles and Octane
This is more a walkthrough of an image I made. I'm using C4D, XParticles and also the Hair module to create this stylized skull render.
The whole thing took about 4.5 hours to make (containing about an hour of loading stuff into octane, because it sometimes randomly updated the geometry when I e.g. put a new texture on it. But I used Octane 3 alpha 6, so this should be fixed by now)
The "Levitate" render can be found here in 4000x4000px resolution: florianthamer.com/2016/05/02/levitate/
- Use low res geometry as XP collider object. The original 3D scan from Turbosquid had about 880000 polygons, I reduced it down to 88000 which was still WAY too much. But after reducing it even more to 8800 the viewport ran smoothly
- Play with the frame sampling in the xpTrail object to reduce the polycount (e.g. a sampling value of 2 reduces your polygons of your sweep to half, 3 to one third,...)
- deactivate the caps of your sweep to save some more geometry